Download Mobi The Art of God of War By Sony Interactive Entertainment,Santa Monica Studios
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The Art of God of War MOBI By Click Button. The Art of God of War it’s easy to recommend a new book category such as Novel, journal, comic, magazin, ect. You see it and you just know that the designer is also an author and understands the challenges involved with having a good book. You can easy klick for detailing book and you can read it online, even you can download it
Ebook About It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.Book The Art of God of War Review :
The game itself is fantastic, one of the most beautiful games yet to be produced in my opinion (more amazing graphically than even Horizon Zero Dawn on a PS4 Pro which is saying something) and that’s what this book focuses on - the stellar visual design. If you’re a fan of the game, this book touches on the production itself, inspirations, and insights on various character and level designs. Norse mythology is not as well documented as for example Greek or Roman as used for inspiration in previous games in the series, and the book talks about the challenges of starting with very little in terms of source materials which was interesting considering how well it turned out.I have several other The Art of... books both from Dark Horse as this one is and others, and I have to say both in quality of production of the book itself and the content, this is far better than any others. It’s reference-quality cover to cover, you could pretty much blow up every page and frame it. Kudos to the team who worked over five years to bring this game to life, that it was a labor of love shows in this book and in the game itself. All the superlatives - game rocks, book rocks, pick it up and look at all the pretty pictures already! As a fan of art books for the games that I love or anticipate to be monumental upon their release, I pre-ordered this book as soon as I noticed it was available. I rarely do that on account of the increased price at face value upon release date, but I knew that this game was going to produce some of the most gorgeous, awe-inspiring art pieces in recent memory for the genre. The Art of God of War does not disappoint.The book clocks in at over 220 pages of concept art, models, environments, pre-production, and post-production items. Full page spreads adorn some of the more impressive vistas or artistic representations of action scenes that exhibit the tone that Cory Barlog was desperately searching for words to explain. If the phrase "a picture is worth a thousand words" then, indeed, these images speak volumes.What makes the book most impressive is how it is organized. The book is well written and recounts the expedition from the small "what if" that sparked back in 2013. It starts with a well-written foreword by Cory Barlog and introduction by Evan Shamoon. These paragraphs set the stage for the journey you are about to take through the book, strapping you in snugly before the fantastic and thrilling ride of game development. Part One is "Pre-Production," compiling everything that went into taking an idea and a re-imagining and putting thoughts and dreams to paper. Part Two is titled "First Playable," an interesting chapter regarding the not-often-witnessed pain-staking process of putting together pre-production materials into what was revealed at the infamous opening ceremony to the 2016 E3 PlayStation Conference - the moment that shocked audiences world-wide as Cory performed a hands-on "first playable" demonstration of God of War backed by a full symphony orchestra and choir. [Note: if you haven't seen this for yourself, be sure to YouTube the 2016 E3 PlayStation Conference to witness God of War's epic reveal.. something that I doubt will ever be replicated.] Part Three is "Opening Up The World," showcasing the real meat of putting rubber to asphalt and building upon the first-playable demo, expanding into each segmented part of the story and open-world aspects of the game. Finally, Part Four is titled "Production," and it is the equivalent to cinematic post-processing, editing, cutting floor, and polishing of Hollywood blockbusters. In this finale, you really see the shine finally come through on the finished masterpiece that Cory and his team at Santa Monica gave rise to, five years in the making.I could not recommend this book more to newcomers and beloved fans of the God of War franchise and legacy. Critics and fans have agreed that this game is a love letter to everything that makes video gaming near and dear to our hearts. It has redefined what it means to enjoy video games. It is powerful. It is smart. It is funny. It is heartbreaking. And this book by Dark Horse has overcome the immense obstacle of setting itself apart from its contenders in the same manner as the source material it depicts. 5 Stars. 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